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Changements du PTR

AuteurMessage
[INDIES] loudas1999
Le 22 octobre 2016 à 10:47

Salut. C'est ici que j'essayerai de mettre tous les changements du PTR et mon opinion dessus.

Pour ce novembre on a :

Équilibrage des héros

Général

Infliger des dégâts à des cibles non joueur (comme les tourelles de Torbjorn ou le téléporteur de Symmetra), ne charge plus votre ultime.

Les coûts des capacités ultimes ont été augmentées de 25% pour tout les héros

Avis: bon changement, cela évitera que certains persos aient leur ulti trop souvent. (n'est-ce pas Mei?)

D. Va

Les Points de vie du mécha passent à 200 au lieu de 100, son armure reste à 400

La vitesse de mouvement pendant le tir (en mécha toujours) a été augmentée de 25%

Avis: très bon up. D.Va étaient souvent mise de coté par d'autres tanks comme zarya. Cela va la rendre plus populaire.

Soldat: 76

Fusil à impulsion

Dégâts des balles augmenté à 20 au lieu de 17

Délai avant la perte de précision des balles augmenté à 2.4 au lieu de 2.2

Avis: je ne joue pas soldat, mais je pense que ce buff n'est pas suffisant pour qu'il remplace Mccree.

Ana

Nano Boost

Ne confère plus de vitesse de mouvement à la cible

Avis: nerf dur mais mérité car un reindhart qui se déplace à la vitesse d'un tgv, ça va un moment.

Mei

Blizzard

Coût de l'ultime augmenté de 15% (en plus des 25% effectifs)

Avis: Merci blizzard pour le nerf du blizzard. (lol) Cela permettra d'éviter les overtimes de 3 minutes sur hanamura.

Lúcio

Volume max

Soin par seconde réduit de 10%

Avis: Nerf mérité, rien de plus à dire.

Zarya

Écran de particules

Le gain de puissance attribué par la barrière est réduit de 20%
 

Écran généré

Le gain de puissance attribué par la barrière est réduit de 20%

Avis: nerf plus que mérité. Zarya n'aura "plus que" 80 % d'énergie si on tire à fond sur son bouclier et celui de son allié. 

Torbjörn

Les pièces détachées sont désormais générées automatiquement toutes les secondes

Le montant de pièces détachées collectées sur les ennemis a été réduit de 40%


Marteau, de Forge

Vitesse augmentée de 25%

Dégâts réduits de 27%

Avis: ce up ne servira pas à faire sortir le nain du trash tier. 

Voilà c'est tout pour l'intant.

[INDIES] Bomahz
Le 22 octobre 2016 à 11:38

Bonne initiative !

Pour soldat, certe sur le papier c'est un petit changement mais apparement ça fait mal, très mal sur le PTR.

Egalement, Mei a vu son temps de déployement d'ulti baissé selon certains joueurs. Je n'ai rien trouvé d'officiel mais c'est fort !

Très bon nerf / up pour le reste !

Juste rajouté que le PTR restera longtemps, Blizzard change son mode de fonctionnement par rapport à celui-ci. Avant un PTR = une vague de changement, maintenant ils feront plusieurs changements par PTR, testeront des choses etc... Cela peut être donc interessant de l'installer, pour ma part il est en cours de DL.

Synopsy
Le 22 octobre 2016 à 17:28

C'est pas mal tout ca !

[INDIES] Bomahz
Le 23 octobre 2016 à 10:41

Ch'ai bon tout ça :

D.Va

  • Call Mech
    • Ultimate cost has been decreased by 20%


Developer Comments: This reduces the cost back down to what it was before the global ultimate cost change.

Widowmaker

  • Venom Mine
    • Explosion no longer damages the player who placed the mine
  • Widow’s Kiss
    • Charge rate increased by 20%

Avis: Avec le nombre de up qu'elle est entrain de prendre, elle va re-devenir vraiment abusé !


Pharah

  • Rocket Launcher
    • Minimum explosion damage has been increased to 25% of rocket’s total damage (formerly 12%)
    • Minimum explosion knockback has been decreased to 0% of rocket’s total knockback (formerly 75%)

Avis: Un petit up toujours bon à prendre. En ce moment, on doit placer nos roquettes directement sur la cible pour avoir les dommages max, avec ce petit boost les cibles prendront déjà bien plus chères mêmes si elles sont à la range maximum d'explosion.

Mercy

  • Passive health regeneration now kicks in when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Avis: Alors là Mercy s'envole ! Pour commencer sa régen passive, il suffit de ne pas prendre de dégats pendant 1s (avant 3), c'est un bon up de survie pour elle !

[INDIES] Bomahz
Le 07 novembre 2016 à 22:02
  • SOMBRA IS LIVE !!!!!!!!!!!!!!!!!!! LET'S GOOOOOOOOOOOOOO ! 
  • Nouveau mode : Arcade  
    • 1V1 
    • 3V3
    • Brawls
    • Règle spécials
    • Et plus !
  • Nouvelle map d'arêne : Antartica
  • Season 3 !
    • (Saison ce finit le 24novembre et la 3 commence le 1er décembre, durant ce temps là la ranked sera toujours disponible mais les matchs disputés n'affecteront pas notre cote)
    • Notre cote sera probablement plus basse à la saison 3 au début
  • L'expérience a changé :
    • Le montant d'xp requis du level 2 au 13 reste inchangé
    • Le montant d'xp requis du level 14 à 100 a été diminué légèrement
    • Le montant d'xp après le level 100 est constant -> 20 000 xp et ne resetera plus après les promotions (FUCK IT mon cadre argenté)

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Sombra (Offense)

One of the world's most notorious hackers is stepping out of the shadows: Sombra, a mysterious infiltrator who uses information to control those in power.

Sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities. In addition, she can hack health packs and Torbjorn's turret, making them useless to her opponents. She uses her fully automatic Machine Pistol to take out her enemies, getting into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time. This gives her the ability to slip past enemy defenses undetected, but she's instantly revealed if she takes damage or attacks an enemy. She also has a Translocator, which can be tossed like a grenade. When it’s activated, Sombra is teleported to its location (even while it’s in flight).

Sombra's ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields. To learn more about Sombra, click here.

New Feature: The Arcade!

Discover brand new ways to play Overwatch in the Arcade. Choose from a variety of regularly rotating game modes, maps, and rulesets that don't quite fit into Quick Play or Competitive Play. Whether it's 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood. Experience is earned just like any other mode, but you can also earn Arcade-specific rewards, like Loot Boxes!

New Arena Map: Ecopoint: Antarctica

Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade later.

Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel. Check it out in the Arcade.

Season 3 of Competitive Play

Competitive Play's second season will end on November 23 at 4PM PDT (November 24 at 0:00 UTC), and the third season will begin on November 30 at 4PM PDT (December 1 at 0:00 UTC). During the week-long off season, you'll still be able to queue for matches using the Competitive Play ruleset, but your skill rating will not be affected and no Competitive Points will be awarded.

We've also made a few adjustments to the skill rating system for season 3. Players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season.

Developer Comments: When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended. This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. These players typically began the season by having their skill rating adjusted downwards after their first few matches. For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. After you play enough matches, your skill rating changes will return to normal.

GENERAL UPDATES

General

  • Made several adjustments to the amount of experience needed to level
    • The amount of experience needed to reach levels 2 through 13 remains unchanged
    • The amount of experience needed to reach levels 14 through 100 has been slightly reduced
    • The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

Developer Comments: With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). This is because when a player is promoted after 100 levels, the experience curve resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.

  • Made several adjustments to the amount of experience needed to level

Developer Comments: We’ve been monitoring your feedback to the 1-hero limit in Competitive Play. Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. For this reason, we have decided to add the 1-hero limit to Quick Play. We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits.” This mode uses Quick Play’s original ruleset, which allows for hero stacking.

HERO BALANCE UPDATES

We’re making a number of significant hero adjustments this patch and will also be experimenting with different balance tweaks throughout the duration of the PTR.

If you’d like an up-to-date rundown of these changes as they’re implemented, click here. We’re going to be iterating on hero balance quite frequently over the next few weeks, and we’ll be sure to share the latest information as the PTR progresses.

BUG FIXES

General

  • Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running
  • Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation
  • Fixed a bug that caused the columns on Recent Players to slightly overlap each other
  • Fixed a bug preventing the fourth column on the friends list from being displayed properly
  • Fixed a navigation error that could occur when attempting to adjust video options using a controller

AI

  • Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios
  • Fixed a bug that could cause bots to get stuck in a wall near objective B on Temple of Anubis
  • Fixed a bug that prevented bots from moving through certain locations on Volskaya Industries

Competitive Play

  • Fixed a bug that could cause overtime to continue indefinitely on Assault maps
  • Fixed a bug that could cause matches to begin with only 11 connected players

Heroes

  • Fixed a bug that prevented Ana's healing stats from showing up in the Career Profile page
  • Fixed a bug that prevented Ana's custom crosshairs from displaying while zoomed
  • Fixed a bug causing irregular placement of the pumpkin on Genji's "Pumpkin Carving" highlight intro with certain skins
  • Fixed a bug preventing Mercy's staff from showing up in the "Guardian Angel" highlight intro with her Cobalt skin equipped
  • Fixed a bug preventing Reaper's "R.I.P." victory pose from animating correctly when the game client isn't in focus
  • Fixed a bug that allowed Tracer to use Blink while rewinding with Recall
  • Fixed a bug preventing some of Tracer's voice lines from activating with her Punk skin equipped
  • Fixed a bug preventing Zarya from gripping her gun's handle in the "Deadlift" highlight Intro
  • Fixed a bug causing Zarya's Graviton Surge to eject Reinhardt at high velocity

Maps

  • Fixed a typo on the bakery blackboard in Eichenwalde
  • Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios
  • Fixed a bug on Lijiang Tower that allowed heroes to reach unintended locations
  • Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal
  • Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66
  • Fixed a bug that allowed Pharah to reach unintended locations on Volskaya Industries
  • Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended location near the final objective

 

Edité par Bomahz le 07/11/2016
[INDIES] Bomahz
Le 07 novembre 2016 à 22:07

Update des héros sur le PTR :

Pharah

  • Hover Jets
    • Lift increased by 35%
[INDIES] Bomahz
Le 22 novembre 2016 à 22:50

Voici le nouveau PTR en place (version 1.6.0) avec notamment les changements de SYMMETRA

Je viens de tester rapidement dans le training mode, ça a l'air sympathique. En tout cas plus fun à jouer qu'avant, je jouerais quelques parties pour voir plus précisement les atouts / défauts de la barrière qu'elle propulse devant ellet ainsi que son second ulti qui génère des boucliers. Je n'ai malheureusement pas pu tester ce dernier point dans le training mode.

Mais elle risque de devenir assez viable sur pas mal de cartes en défense, à voir !

GENERAL UPDATES

General

  • Added a new "Boop" unlockable voice line for Sombra
  • Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu
  • Added a "Stay as Team" feature, which allows players to remain grouped with their teammates after the match has ended
HERO BALANCE UPDATES

Symmetra
  • New Abilities
    • Photon Barrier
      • Replaces her existing Photon Shield ability
      • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
    • Shield Generator (New Ultimate Ability)
      • Symmetra's Ultimate ability now offers a choice between her Teleporter and a new option: Shield Generator
      • Shield Generator places a device that grants additional shields to any ally within the its effective radius, regardless of barriers, walls, or obstacles between heroes and the Shield Generator
  • Photon Projector (Primary Fire)
    • Range has been increased from 5 meters to 7 meters
  • Sentry Turret
    • Number of turrets that can be carried has been increased from 3 turrets to 6 turrets
    • Cooldown has been reduced from 12 seconds to 10 seconds
  • Teleporter
    • Decreased health from 200 to 50
    • Increased shields from 0 to 350
  • Photon Shield
    • Replaced with the new Photon Barrier ability
Developer Comments: When looking into changes for Symmetra, we wanted to address two main issues: she didn't feel active enough, and she often felt weak in certain situations on different maps and game modes, due to her Teleporter.

To address the first point, we removed her more passive Photon Shield ability, and replaced it with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team.

For the second point, we noticed players would often switch off of her when they felt like her Teleporter wasn't as useful. For example, when playing her on defense on an Assault map, players often only used her to defend the first capture point, then quickly changed if that point fell. To help her feel more useful in more situations, we've given her an alternate to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations than her Teleporter.

The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push.

The last change increases the range on her Arc Welder to make it easier for her to build up and keep a powerful charge on her weapon.

Zarya
  • Particle Barrier/Projected Barrier
    • Attacks that deal damage to both a barrier and the target of a barrier (such as Reinhardt's Fire Strike, Hanzo’s Dragonstrike, etc.), no longer deal damage to the barrier twice

Ah et en passant, la nouvelle carte Oasis arrivera très très bientôt sur le PTR et début 2017 sur le live. L'équipe a hate de voir ce que feront les joueurs avec les jumpad sur la carte (j'étais pas au courant de ça !) 

La dernière nouveauté (qui fera plaisir à Grigri) et l'ajout d'une fonctionnalité " Rester avec le groupe" durant l'écran de fin ou encore un "Groupez-moi".

Edité par Bomahz le 22/11/2016